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Tuesday, September 20, 2011

Pirates of the Caribbean: At Worlds End Video Game Review



From a movie standpoint, Pirates is an incredibly family friendly, and overall fun franchise. It would only make sense for a video game, and it seems that if it wasn’t pressured to be released simultaneously with the film that the lackluster experience that the next gen version of Pirates of the Caribbean: At Worlds End provides could easily have been avoided. Despite its standout points, Pirates 3 is more blunder than plunder.
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Your first mission in the Pirates video game takes you behind the scenes of the second film, Dead Man’s Chest. As Jack Sparrow you’ll undergo a painstaking tutorial that holds your hand for too long, and far too often. The tutorial gives you an idea of how repetitious the combat is going to be immediately, and also shows how convoluted and linear the title is. Swordplay consists of tapping “A” (Xbox 360) twice, after which time your enemy will be stunned, and turn his back to you. Hit your single attack button again, and it’s instant death for your fatuously brain dead foe. Waves of enemies come at you, and unfortunately you’ll be pressing the attack button until it gets jammed, or falls off. The only variation of combat you’ll find as you play along is the finishing moves – Pull your trigger, and hit your “B” or “Y” button for a slick little finishing move. Each character has his or her own unique set of finishers, however, a single change in fighting style isn’t enough to mix things up to make the combat satisfying. Using projectiles like knives, or guns is fun and very pirate-esque, however, the lack of a cursor provides little to no aid in taking down your foes. Plenty of knives will zip by your foes, as they remain not even remotely close to being any sort of harmed by your projectile. A reticle would have been a very helpful, and seemingly obvious addition to the mechanics. Boss battles mix up the combat again, but simply consist of flicking the controller’s analog stick up or down to attack or defend. They aren’t particularly difficult, but it’s a nice change of pace. However, by your second duel, you will still find that the tutorial is walking you through, pestering you over and over again after a few hours of play. If you can get passed the gameplay and its brutal monotony, you should be more than satisfied with what is the tip of the Pirates 3 video game experience.
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While the game doesn’t necessarily break any barriers with the way it plays, for a film game, it’s surprisingly detailed. In fact, for a next gen game, characters and environments are noticeably quite pretty. Rain effects over recognizable environments make for an immersive experience as you play as a set amount of familiar film characters, from Jack, to Elizabeth to Gibbs. All of these characters are voiced by sound-alike’s who will make you turn your head twice in conviction, it’s just sad how little they speak, as if the developers were curious as to how fans might react to them. The audio and animation in the characters really help capture the source material in a convincing and enjoyable way. Fans won’t only enjoy this, as they’ll likely enjoy more of the ‘off-camera’ scenes, like how Sparrow escaped prison, or how Will Turner sneaks in to Jones’ organ hall. Treasure hunting is abundant and appropriate, and point to the majority of the 360 version’s fun-to-earn-achievements .
However, among all of this, gamers won’t  be satisfied as gamers. Repetition dominates this generally simple game, but it’s a relatively well used license for a video game. The most damaging part of the game is that there is no auto save. I found myself playing for a number of hours and later finding myself playing through it again because the game did not save. That said, the fact that I went back shows how interested I was to play it again, but it was purely out of a fan lust. Pirates of the Caribbean: At World’s End isn’t forced to walk the plank, but it’s really getting on this captain’s last nerve. It’s just enough to stay alive, but the simplicity and constant guiding you along really hurts it overall.

'Dream House' Presents Five Of The Scariest Movie Houses Of All Time!

It’s often wildly underestimated how your living environment impacts the way you feel. Even after doing away with fancy stuff like interior decorators, Feng Shui and “Better Homes And Gardens” it often just comes down to the basics of the space. Some places make you feel at home, other places can make you feel “off”... andother places can drive you a little nuts. And if you don’t believe in any of that stuff, well, there’s still plenty of houses occupied by serial killers, cannibal families and maybe... just maybe ... a few ghosts.

Universal Pictures’ suspense thriller Dream House (official website) hits theaters on September 30th. Directed by Jim Sheridan, the film stars Daniel Craig, Naomi Watts, Rachel Weisz, Marton Csokas, Elias Koteas and Jane Alexander.

In the film, "Successful publisher Will Atenton (Craig) quit a high power job in Manhattan to relocate his wife, Libby (Weisz), and two girls to a quaint New England town. But as they settle into their new life, they discover their perfect home was the murder scene of a mother and her children. And the entire city believes it was at the hands of the husband who survived.

When Will investigates, he’s not sure if he’s starting to see ghosts or if the tragic story is just hitting too close to home. His only clues come from Ann Paterson (Watts), a mysterious neighbor who knew those who were shot. And as Will and Ann piece together the haunting puzzle, they must find out who murdered the family in Will’s dream house before he returns to kill again.


Hit the jump for our Dream House sponsored look at five of the scariest movie houses of all time!



*Note - This list does NOT include hotels. Just a heads up before you wonder why The Overlook doesn’t make an appearance.

PSYCHO (1960)



This one almost has as much to do with the walkway leading up to the house as it does the events that transpire inside it or down below in the Bates Motel. No, Norman Bates is not incredibly well adjusted. Yes, there’s an awful lot of inappropriate taxidermy happening up there. But the architecture itself just screams, “stay the f*ck away”! It’s not an inviting place, and those stairs almost swagger with menace... just daring you to take that mini-hike to come up and meet “Mother”.

THE AMITYVILLE HORROR (1979)



When your real estate agent gives full disclosure, please listen. Even if I’d found the house of my dreams, I’d think twice about moving in there if someone had so much as hung themselves from the rafters. So if I’m George Lutz and I’m looking for a place to raise a family, the only thing I would raise in a house where some other dude massacred his whole family would be an eyebrow. Also not cool, houses with windows that could pass for the eyes of a Jack-O-Lantern.

POLTERGEIST (1982)



Indian burial grounds are never a good place to build a home. Especially when all the developers did was move the headstones but leave the bodies underneath. This is something the Freeling family learns the hard way when their daughter Carol Anne disappears into the ether, their son Robbie is attacked by a tree and a clown. To top it off, Mrs. Freeling is forced to take a mud bath with the remains of more than a few people who aren’t pleased to see suburbia itself constructed over their eternal resting place.

THE PEOPLE UNDER THE STAIRS (1991)



This house. Oh man. The worst thing about it is how hard it is to get out of, something Fool and Leroy learn the hard way the night they break in. There are some seriously screwed up family dynamics/breeding issues going on here, as Alice and Roach (who have never seen the outside world) can tell you. Actually, Roach can’ttell you anything but he can nod along. It’s not the children living under the stairs you should be afraid of, it’s their ‘parents’. Just ask the multitude of “burglars [who] died. Or salesmen, workmen, other people who saw too much.

THE SILENCE OF THE LAMBS (1991)



Here, it’s not so much the house as it is the basement. The house is pretty bad with all the moths and terrible music and all. But the basement. With the well. Empty wells in basements should be illegal, I really can’t see how they could be used for anything but evil. You see that pic above? Imagine if that was the best view your new (very temporary) living arrangement afforded you. Otherwise it’s just the occasional glance at the bloody fingernails of those who were there before you and tried to escape. Then there’s all this stuff with lotion, baskets and annoying dogs. As well as the fact that you’re just waiting to become part of Buffalo Bill’s drag outfit. You are going to be cut and sewn and worn by that dude while he tucks his bits between his legs. No. Not a good house. 

Eduardo Sanchez Updates Return of the 'Blair Witch'

Eduardo Sanchez and Daniel Myrick broke onto the scene back in 1999 when Artisan released The Blair Witch Project unto the world. Banking nearly $250 million worldwide boxoffice, a sequel was quickly rushed into production that failed to make it past $50 million across the globe. Since then, rumors of a third film have freely floating out of the director's mouths.

Following the premiere of Lovely Molly, Bloody Disgusting's Fred Topel caught up with Sanchez who revealed new info on the long-gestured sequel that will bring back many of the original film's actors. The real question is: with found footage being the new "cool," why the hell hasn't Lionsgate pushed this guy off the ground? Maybe this is the year...

Blair Witch Project


In Sanchez's ouvre, the 'Blair Witch' creator confirmed he is ready to make a third film to bring the series back from 'Book of Shadows: Blair Witch 2.' "It's completely up to Lionsgate," Sanchez said. "Dan and I are ready to do it. We've been toying around with a sequel idea that we really like. It's just a matter of getting our schedules in line and having Lionsgate sign off on the idea. We've been ready to do a 'Blair Witch' movie for a long time. We're as close as we've ever been to making it happen but it's still not a guaranteed thing."

Sanchez and Myrick's idea would basically ignore the Joe Berlinger sequel. "I actually liked the sequel but at the same time it exists in a world outside of the movie. So if we want to do a sequel to 'Blair Witch Project,' we have to stay in that world, which 'Book of Shadows' didn't stay in that world. 'Book of Shadows' created a different world. It's like if the sequel to 'Jaws' started with shots of people lined up to see 'Jaws' in the movie theater. For 'Book of Shadows' it worked in a certain way but to me my biggest gripe with Artisan was you shouldn't have called it 'Blair Witch 2.' It would've been fine to call it Blair Witch Chronicles. It wasn't really a sequel to our movie. so it would be a direct sequel to our film living in that mythology of Burkittsville, being possessed, haunted by something."

Now that found footage is passé, a 'Blair Witch 3' would update the storytelling by evolving from the "film student in the woods" style of the original. "Right now, the idea has no first person in it at all, but we'll see," Sanchez said. "There's always room for new ideas to come in."

Expect Heather Donahue, Joshua Leonard and Michael C. Williams to make a comeback too, though not as the leads. "The plan is to have them [back]," Sanchez revealed. "They're probably not going to be the main characters but they're definitely characters in the sequel."

That means the sequel may answer questions about the original's ambiguous ending. It certainly can't be a flashback if the actors are all 10 years older now. "No, it's not."